前言
在dribbble看到一个Switch动画效果就手痒想实现,下面就是我实现的思路。
源代码
GitHub地址:VGGradientSwitch
如果觉得不错,欢迎点star。
设计图
来自dribbble上的设计作者 Nick Buturishvili

效果图

思路
- 外观和iOS原生UISwitch相同
- 观察动图发现Switch背景图为渐变色,这也是这个开关设计的一大亮点
- 开关上的纽扣,打开时状态是一个勾,关闭时是一个叉。
- 打开动画,勾边线放大移动边做形变变成点再变换成叉放大后恢复原状,背景颜色由青色转换到橘黄色。
- 关闭动画,叉边先放大移动边做形变再变成勾放大后恢复原状,背景颜色由橘黄色转换到青色
实现
- 渐变背景图是通过
CAGradientLayer
实现。通过设计图取色拿到颜色十六进制(0x08ded6,0x18deb9,0xef9c29,0xe76b39)四个颜色,创建出一个3倍的switch宽度渐变图
如图: 
代码如下:
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| CAGradientLayer *gradientLayer = [CAGradientLayer layer]; gradientLayer.locations = @[@0, @.33, @.63, @1]; gradientLayer.startPoint = CGPointMake(0, 0); gradientLayer.endPoint = CGPointMake(1, 0); gradientLayer.frame = CGRectMake(0, 0, self.frame.size.width * 3, self.frame.size.height);
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- 勾、点和叉的实现使用到
UIBezierPath
提供path,然后CAShapeLayer
创建,勾图形实现代码如下:
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| UIBezierPath *tickPath = [UIBezierPath bezierPath]; [tickPath moveToPoint:CGPointMake(self.frame.size.width/8 * 3, self.frame.size.width/2)]; CGPoint p1 = CGPointMake(self.frame.size.width/2, self.frame.size.width/8 * 5); [tickPath addLineToPoint:p1]; CGPoint p2 = CGPointMake(self.frame.size.width/8 * 6, self.frame.size.width/8 * 3); [tickPath addLineToPoint:p2]; CAShapeLayer *layer = [[CAShapeLayer alloc] init]; layer.lineCap = kCALineCapRound; layer.lineJoin = kCALineJoinRound; layer.fillColor = [UIColor clearColor].CGColor; layer.strokeColor = [UIColor whiteColor].CGColor; layer.lineWidth = 2; layer.path = tickPath.CGPath;
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- 渐变背景颜色的动画效果,笔者是将
CAGradientLayer
添加到一个UIView上然后直接使用,UIView的动画方法然后做位移,代码如下:
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| [UIView animateKeyframesWithDuration:.5 delay:.1 options:UIViewKeyframeAnimationOptionCalculationModePaced animations:^{ self.gradientView.frame = CGRectMake(-self.frame.size.width *2, 0, self.frame.size.width *3, self.frame.size.height); } completion:^(BOOL finished) { }];
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| CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"transform"]; CATransform3D tr = CATransform3DIdentity; tr = CATransform3DTranslate(tr, _rect.size.width/2, _rect.size.height/2, 0); tr = CATransform3DScale(tr, 1.2, 1.2, 1); tr = CATransform3DTranslate(tr, -_rect.size.width/2, -_rect.size.height/2, 0); animation.toValue = [NSValue valueWithCATransform3D:tr]; animation.autoreverses = YES; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
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- 形变动画 使用
CAKeyframeAnimation
具体的使用可以Google一下这里就不多赘言,values
传入的是勾的path和点path
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| CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; animation.values = values; animation.keyTimes = keyTimes; animation.beginTime = beginTime;
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- 使用
CAAnimationGroup
做组合动画,组合动画代理方法可以判断组合动画是否完成,<CAAnimationDelegate>
代码如下:
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| // scaleAnimation 放大 lineAnimation线条形变 CAAnimationGroup *animationGroup = [CAAnimationGroup animation]; animationGroup.animations = @[scaleAnimation,lineAnimation]; animationGroup.duration = .5; animationGroup.repeatCount = 1; animationGroup.removedOnCompletion = NO; animationGroup.fillMode = kCAFillModeForwards; animationGroup.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animationGroup.delegate = self; // CAAnimationDelegate 动画是否结束 - (void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag{ }
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- 剩下的就是移动这个按钮然后由点形变成叉这里就不再说明,可以直接看GitHub代码,以上就是分解动画的一些思路和解决办法,但是动画要流畅和交互不违和还需要细微调整
- 有什么代码和实现的效果建议可以提issue给我,如果喜欢的话点一下 star 哦